

Encountering Otherness in Video Game Cultures
Paperback170 pagina’sEngels
Introduction: The Other in and around video game culturesE. Charlotte Stevens, Katja Aller, Monica Evans, and René Reinhold SchalleggerSection 1: Other Histories“There Lies Perdition” – How Banishers: Ghosts of New Eden (2024) uses Hauntology to Exorcise the Spectres of Neo-Imperialism and Neo-ColonialismRené Reinhold SchalleggerSOMA, the Slave Trade, and Computation’s Unmapped AffectsAshleigh Cassemere-StanfieldAnother day, another play: How local structures shaped the History of videogames reception. An oral history of Swiss players (1970-2000)Guillaume GuenatSection 2: Other PerspectivesView from the (virtual) terraces: football fandom in videogamesIain Donald and Andrew ReidMarginally Different: The Ludic Tendencies of Videogame ParatextsRegina SeiwaldGames as Therapy? The Neoliberal Commercialization and Therapization of RPG Gameplay in Hero Journey ClubDeanna Holroyd and Holly ParkerSection 3: Other AvatarsThe Queer Potential of Avatar CreationNic KilzerThe Evolution of Female Characters: Inclusive Design and Ethical Challenges in RPGsBoyang LiangFat adventurers not included: An analysis of how character creators in digital role playing games afford the creation of fat charactersMarkus ElvigThis book brings together a selection of papers delivered at the Video Game Cultures 2024 conference, held from 12 to 14 September 2024 at Birmingham City University, UK. The conference theme was ‘other’ in all its permutations: other, others, othered, othering, otherness, and beyond. The aim was to centre marginal practices, marginal identities, peripheral national traditions, and consider researcher positionality in/as other. Participants were asked to reflect on other spaces and sites of gaming, discuss other approaches and methods to studying games, players, and gaming cultures. Core questions were: What can we learn from (or about) other researcher practices, other player practices, other design and industrial practices? How do video games create or recognise difference, what does alternative embodiment look or feel like, and what worlds are possible in games?This edited collection shares chapters developed from presentations at the conference, from MA and PhD students through to established scholars. Support for more junior scholars is a core part of the conference series ethos, and we are proud that the current volume has enabled certain of the contributors to produce their first academic output. We are also pleased to provide a venue for experienced scholars to share work, and to present these different chapters in conversation with each other.
In het kort
ISBN-13
9789464264814
Uitgever
Verschenen
5 november 2026
Imprint
Bibliografisch
ISBN-139789464264814
Editie1
TaalEngels eng
Pagina’s170
GeïllustreerdJa
Uitgave
UitgeverSidestone Press
ImprintSidestone Press
CB-relatie-id9180064
Verschenen5 november 2026
StatusOnbekend 00
Vorm & inhoud
ProductvormPaperback BC
SamenstellingLos product
Classificatie
NUR (hoofd)Taal en cultuur algemeen 610
NUR (alle)610 Taal en cultuur algemeen
Medewerkers
Bewerker B05Charlotte Stevens
Bewerker B05Katja Aller
Bewerker B05Monica Evans
Bewerker B05René Reinhold Schallegger
Herkomst
Werk-id (NSTC)501676588
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
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NSTC 501676588 · CB-relatie 9180064 · Bijgewerkt 6 augustus 2026