Catalogus
Omslag van Everything is a Projection
Achterkant van Everything is a Projection

Everything is a Projection

Paperback304 pagina’sEngelsLeverbaar
The transformation of a physical desktop into a digital world by using projective texturing to create a dataset of 3D objects.During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.
In het kort
ISBN-13
9789492051943
Verschenen
14 april 2023
Druk
1
NSTC 501533385 · CB-relatie 7382518 · Bijgewerkt 6 augustus 2026
Bestel bij bol → · € 32,00
← Catalogus
Omslag van Everything is a Projection
Achterkant van Everything is a Projection

Everything is a Projection

Paperback304 pagina’sEngelsLeverbaar
The transformation of a physical desktop into a digital world by using projective texturing to create a dataset of 3D objects.During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.
In het kort
ISBN-13
9789492051943
Verschenen
14 april 2023
Druk
1
NSTC 501533385 · CB-relatie 7382518 · Bijgewerkt 6 augustus 2026