

Learn OpenGL Learn modern OpenGL graphics programming in a step-by-step fashion.
Paperback524 pagina’sEngelsLeverbaar
1. IntroductionI Getting started 2. OpenGL3. Creating a window4. Hello Window5. Hello Triangle6. Shaders7. Textures 8. Transformations9. Coordinate Systems 10. Camera 11. Review II Lighting 12 Colors 13. Basic Lighting 14. Materials 15. Lighting Maps 16. Light Casters17. Multiple lights 18. Review III Model Loading 19. Assimp20. Mesh 21. Model IV Advanced OpenGL 22. Depth Testing 23. Stencil testing 24. Blending 25. Face culling 26. Framebuffers 27. Cubemaps 28. Advanced Data 29. Advanced GLSL 30. Geometry Shader 31. Instancing 32. Anti Aliasing V Advanced Lighting 33. Advanced Lighting34. Gamma Correction 35. Shadow Mapping 36. Point Shadows37. Normal Mapping38. Parallax Mapping39. HDR40. Bloom41. Deferred Shading42. SSAOVI PBR 43. Theory44. Lighting45. Diffuse irradiance46. Specular IBLVII In Practice 47. Debugging48. Text RenderingVIII 2D Game 49. Breakout50. Setting up51. Rendering Sprites52. Levels53. Ball54. Collision detection55. Collision resolution56. Particles57. Postprocessing 58. Powerups59. Audio60. Render text61. Final thoughtsLearn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL.Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds from the top of our fingertips.Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.After years of continuous work and improvements on the accompanying website learnopengl.com, with the help of thousands of readers, its content has been professionally revised for this physical copy you now find in your hands.Graphics programming isn't as hard as many people make it out to be... you just need to start.
In het kort
ISBN-13
9789090332567
Uitgever
Verschenen
15 juni 2020
Imprint
Bibliografisch
ISBN-139789090332567
Editie1
TaalEngels eng
Pagina’s524
GeïllustreerdJa
Uitgave
UitgeverKendall & Wells
ImprintKendall & Welling
CB-relatie-id6585662
Verschenen15 juni 2020
StatusLeverbaar 04
BeschikbaarheidBeschikbaar 20
Adviesprijs (incl. btw)€ 52,99
Vorm & inhoud
ProductvormPaperback BC
SamenstellingLos product
Classificatie
NUR (hoofd)Softwarepakketten (boeken over) 991
NUR (alle)991 Softwarepakketten (boeken over)
Medewerkers
Auteur A01Joey de Vries
Herkomst
Werk-id (NSTC)500655312
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
NSTC 500655312 · CB-relatie 6585662 · Bijgewerkt 6 augustus 2026