
Minor Platforms in Videogame History
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In *Minor Platforms in Videogame History*, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
In het kort
ISBN-13
9789048540303
Uitgever
Verschenen
6 september 2019
Serie
Imprint
Bibliografisch
Uitgave
UitgeverAmsterdam University Press
ImprintAmsterdam University Press
CB-relatie-id7400597
Verschenen6 september 2019
StatusOnbekend 00
Vorm & inhoud
ProductvormE-book ED
VormdetailE107 PDF
SamenstellingLos product
Beveiliging e-bookAdobe DRM 03
Classificatie
Medewerkers
Auteur A01Benjamin Nicoll
Herkomst
Werk-id (NSTC)500238163
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
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NSTC 500238163 · CB-relatie 7400597 · Bijgewerkt 6 augustus 2026









