
Persuasive Gaming in Context
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors.
This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
In het kort
ISBN-13
9789048543939
Uitgever
Verschenen
25 februari 2021
Serie
Imprint
Bibliografisch
Uitgave
UitgeverAmsterdam University Press
ImprintAmsterdam University Press
CB-relatie-id7400597
Verschenen25 februari 2021
StatusOnbekend 00
Vorm & inhoud
ProductvormE-book ED
VormdetailE107 PDF
SamenstellingLos product
Beveiliging e-bookAdobe DRM 03
Classificatie
NUR (hoofd)Media en computercommunicatie 811
NUR (alle)811 Media en computercommunicatie
Medewerkers
Redacteur B01Teresa de la Hera
Redacteur B01Jeroen Jansz
Redacteur B01Joost Raessens
Redacteur B01Ben Schouten
Herkomst
Werk-id (NSTC)501456159
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
Lijkt op dit boek

Nebenverdienst mit KI für Mütter: Mit ChatGPT, Canva und einfachen KI-Werkzeugen online Geld verdienen

How to date when you're rich: Only for the Rich

Exploring New Horizons in Video Game Cultures

Exploring New Horizons in Video Game Cultures

De vraag die je vreest

Fundamenten van informatiebeveiliging

Platform Brutality

Starten met Obsidian

Mein Weg zum Influencer

Mein Weg zum Influencer
NSTC 501456159 · CB-relatie 7400597 · Bijgewerkt 6 augustus 2026