

Return to the Interactive Past The Interplay of Video Games and Histories
Paperback200 pagina’sEngels
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present.Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past, the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans’ voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?Contents:1. IntroductionAngus A.A. Mol, Aris Politopoulos, Csilla E. Ariese, Bram van den Hout & Krijn H.J. BoomPart I: Narratives in and of Video Games2. The Role of Historical Research and ‘Historical Accuracy’ in Where the Water Tastes Like WineJohnnemann Nordhagen3. Their Memory: Exploring Veterans’ VoicesIain Donald, Emma Houghton & Kenneth Scott-Brown4. The Desolation of VixensJohn Aycock & Hayden Kroepfl5. The Final Word? How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red MountainDennis JansenPart II: Representations and Intersectionality in Video Games6. Personal and Social Recent History in Fragments of Him: Defining and Exploring ‘Immersion’ in Video GamesMata Haggis-Burridge7. ‘Transcending History and the World’: Ancient Greece and Rome in Versus Fighting Video GamesDunstan Lowe8. Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and Reclaiming RepresentationAshlee Bird9. Fork in the Road: Consuming and Producing Video Game CartographiesFlorence Smith NichollsPart III: Historical Research and Learning through Video Games10. Scholarly History through Digital Games: Pedagogical Practice as Research MethodRobert Houghton11. Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary SchoolsJuan Hiriart12. Gaming the Past: Video Games and Historical Literacy in the College ClassroomJeffrey Lawler & Sean Smith13. Of Ecosystems and Landscapes: An Essay on Grasping Themes of Environmental History in Video GamesGeorge L. Vlachos14. Stories Around the CampfireThe Interactive Past Community (Curated by Csilla E. Ariese)
In het kort
ISBN-13
9789088909122
Uitgever
Verschenen
1 juni 2020
Imprint
Bibliografisch
ISBN-139789088909122
Editie1
TaalEngels eng
Pagina’s200
GeïllustreerdJa
Uitgave
UitgeverSidestone Press
ImprintSidestone Press
CB-relatie-id9180064
Verschenen1 juni 2020
StatusOnbekend 00
Vorm & inhoud
ProductvormPaperback BC
SamenstellingLos product
Classificatie
NUR (hoofd)Archeologie 682
NUR (alle)682 Archeologie
Medewerkers
Bewerker B05Csilla Ariese
Bewerker B05Krijn Boom
Bewerker B05Bram van den Hout
Bewerker B05Angus Mol
Bewerker B05Aris Politopoulos
Herkomst
Werk-id (NSTC)500324170
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
Lijkt op dit boek

Durrington Walls and Woodhenge: A place for the living

Durrington Walls and Woodhenge: A place for the living

Indigenous Knowledge in Transformation

Indigenous Knowledge in Transformation

Archaeological Approaches to Inequality, Political Organisation, and Social Complexity

Archaeological Approaches to Inequality, Political Organisation, and Social Complexity

Stadterweiterungen und urbane Dynamik im Mittelalter

Stadterweiterungen und urbane Dynamik im Mittelalter

Prehistoric Shore Settlements of the Southwestern Balkans

Prehistoric Shore Settlements of the Southwestern Balkans
NSTC 500324170 · CB-relatie 9180064 · Bijgewerkt 6 augustus 2026