

The player's power to change the game ludic mutation
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In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
In het kort
ISBN-13
9789089647726
Uitgever
Verschenen
17 januari 2017
Serie
Imprint
Bibliografisch
Uitgave
UitgeverAmsterdam University Press
ImprintAmsterdam University Press
CB-relatie-id7400597
Verschenen17 januari 2017
StatusInactief 08
BeschikbaarheidContact leverancier 99
Adviesprijs (incl. btw)€ 30,99
Vorm & inhoud
ProductvormPaperback BC
SamenstellingLos product
Classificatie
Medewerkers
Auteur A01Anne-Marie Schleiner
Herkomst
Werk-id (NSTC)500067100
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
Lijkt op dit boek
NSTC 500067100 · CB-relatie 7400597 · Bijgewerkt 6 augustus 2026









