

Exploring New Horizons in Video Game Cultures
Hardback180 pagina’sEngels
Introduction: Exploring Cultural Horizons Old and NewNick Webber, Ewan Kirkland, René Schallegger & Felix SchnizSection I: Solidarity and Kindness in Video GamesOf Dead Heroes and Growing Networks: Crisis, Agency, and Solidarity in Canadian Video GamesRené SchalleggerCultivating kindness in the tiny MORPG Book of TravelsTan SchützSection II: Queer Game StudiesVideo Games as Safe Spaces: A Walking PerspectiveKseniia Harshina & Tom TucekThe Performance of Queer Identities in the Gameplay of Final Fantasy VII (1997) and Final Fantasy VII Remake (2020)Laura ArnottQueering the Walking Simulator – The Legacy of Gone HomeNicole KilzerSection III: Historical Game StudiesPlaying Resistance without Restrictions: Nazi Germany in Through the Darkest of TimesLydia KleinstückPlaying Time Capsules: Layered Temporalities in Gone Home and Return of the Obra DinnKristina Jevtic‘Watch for fairies, fen-folk, and fiends’. An Authentic and Didactic Approach to Historical Xenophobia in Assassin’s Creed: Valhalla’s Multi-Cultural World of the Ninth CenturyTamara UrachSection IV: Game Design PerspectivesSimple and Choice Response Times of Females and Males Rating the Wilhelm Scream: An Important Null Result for Gaming Sound EngineersHermann Prossinger, Jakub Binter, Daniel Říha, Tomáš Hladký & Silvia BoschettiEmbodied game play: Exploring human and non-human experiences through affective game design in What Remains of Edith Finch and Brothers – A Tale of Two SonsChristina ObmannContributor DetailsThis book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary collection drawing on disciplines from literary and cultural studies through to evolutionary psychology, this book critically investigates many developments in video game cultures, technologies, practices, texts, paratexts, and genres. Through examining ideas such as narrative and time, gender and sexuality, ethics and affect, and technology and spaces, our authors aim to expand our shared understanding of video games, and the cultures and communities which surround them.The work presented here reflects authors at different points in their academic careers, and will appeal to a variety of readers, from those wanting to find out more about academic writing on video games, through to those with a focused scholarly interest in particular fields of enquiry. With sections addressing Queer Game Studies, Historical Game Studies, and Game Design Perspectives, alongside ideas of solidarity and kindness in video games, the collection speaks to numerous subfields within games research. The chapters within offer conclusions and recommendations for academics and other educators, for established and aspiring game designers, and for anyone interested in how games can be understood as meaningful contributors to our cultural lives.
In het kort
ISBN-13
9789464263893
Uitgever
Verschenen
6 november 2025
Imprint
Bibliografisch
ISBN-139789464263893
Editie1
TaalEngels eng
Pagina’s180
GeïllustreerdJa
Uitgave
UitgeverSidestone Press
ImprintSidestone Press
CB-relatie-id9180064
Verschenen6 november 2025
StatusOnbekend 00
Vorm & inhoud
ProductvormHardback BB
SamenstellingLos product
Classificatie
NUR (hoofd)Media en computercommunicatie 811
NUR (alle)811 Media en computercommunicatie
Medewerkers
Herkomst
Werk-id (NSTC)501627420
MeldingBevestigd bij publicatie 03
Bijgewerkt6 augustus 2026
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NSTC 501627420 · CB-relatie 9180064 · Bijgewerkt 6 augustus 2026